Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game
The intense world of Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership was established to develop a TTRPG set within the series' post-pandemic setting. The project was revealed, with a crowdfunding campaign planned to launch in the spring of 2026.
"This project will bring the franchise’s distinctive tension, tactical intensity, and iconic world-building to the tabletop, providing fans a fresh avenue to engage with The Division through immersive storytelling and player-driven missions," states an announcement.
Launch products will include a starter set, core rulebooks, a GM screen, figurines, and various premium versions.
Exploring The Division's Dystopian World
In this setting, a deadly virus known as Green Poison was released in New York City, plunging the nation into chaos. As the pandemic escalates, civil order breaks down and hostile groups rise, transforming the urban landscape into a warzone. To restore law and order, the authorities {activate|deploy] The Division, a secret cell of undercover operatives. That’s where the agents come in.
Development on the game has been in progress for about three years, and it is reportedly finished. The upcoming crowdfunding effort will serve as a pre-launch sales platform to reach a broader market, specifically in the United States. Production is slated to begin right after the fundraiser, with shipping expected for later in 2026.
An Innovative Gameplay Mechanic: The GRIS System
An early look at the system confirms it uses 10-sided dice exclusively through its proprietary GRIS system, encouraging a fast-paced and strategic approach. Agents leverage abilities to assemble a handful of dice, usually between one and five d10s.
- Instead of adding results together, participants select a single “resolution die” from the group.
- This die is then compared against a target difficulty.
- Achieving a natural 10 triggers additional bonuses, such as extra damage or enhanced aid.
Combat Emphasize Tactical Placement and Awareness
Battles prioritize positioning and situational awareness, mirroring the source material. Factors like taking cover, height advantage, or visibility have a direct impact dice rolls. This mechanic is designed to reward teamwork and smart positioning instead of simple statistics.
A Novel Health System
The way health is managed introduces a interesting narrative layer. Operatives have a wound threshold; sustaining too much damage weakens their effectiveness by decreasing the number of d10s.
- At critical condition, an agent is downed, but is not unconscious.
- They can still crawl and perform restricted acts, emulating the "downed" state seen in video game shooters.
- Any agent in this state must roll on a injury chart, potentially gaining lingering conditions like trauma or mobility-impairing wounds.
A Ready-to-Play Scenario
A publicly available introductory rulebook will be released soon. It contains a ready-to-play starting adventure titled Ashes of Murray Hill. In this mission, players spearhead the hunt for a lost doctor squad and must thwart an assault by the violent Rikers gang, who have taken over that NYC neighborhood. Further information and the full range of offerings are expected to be detailed near the Kickstarter start date.