Larian Studios Details Its Application of Generative AI for New Project

The developer behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin just unveiled its upcoming project, generating a wave of excitement within the gaming community. However, follow-up comments from the studio's lead designer have introduced nuance to the conversation, addressing the developer's stance toward generative artificial intelligence.

A Tool for Ideation, Not Replacement

In a new statement, the studio's founder detailed that the team is using generative AI for particular preliminary functions. These include fleshing out PowerPoint slides, creating early-stage visual ideas, and creating placeholder dialogue.

Crucially, Vincke emphasized that the end content in the game will be authored entirely by actual artists. "We are developing everything manually," he said.

Larian is actively increasing our pool of concept artists and are currently forming dedicated writer rooms.

Given that visual development is being explicitly mentioned — we presently have twenty-three artistic staff and have positions available for further talent.

Each initiative we do is additive and designed to having people spend greater focus on making content.

Every AI system implemented properly is a boost to a creative team routine, not a substitute for their talent.

Addressing Concerns and Clarifying the Vision

The revelation of employing this technology originally provoked backlash among portions of the fanbase. In reply, Vincke issued additional elaboration on online platforms.

"Our team utilizes these tools to research ideas, just like we use the internet and reference books," he explained. "During the initial planning process we use it as a simple sketch for layout which we then swap out with original illustrations."

He added, "Our studio recruits talent for their creative vision, not for their capacity to replicate what a machine suggests."

Focused Uses for Machine Learning

Vincke had earlier outlined the team's focused method to machine learning, defining its use into primary pillars:

  • Automation of Tedious Tasks: This includes motion capture cleaning, voice editing, and technical processes like adjusting assets for various species.
  • Rapid Prototyping ('White Boxing'): Using tools to quickly build simple versions of scenarios to test concepts prior to expensive development.
  • Future Potential for Gameplay: Researching how machine learning could one day create emergent gameplay, especially in managing player-driven narratives in a detailed game universe.

He clearly noted that central narrative areas — including writing — are not departments where the company is reducing creative talent. Conversely, Larian is actively hiring in these exact roles.

"Our studio is neither releasing a game with AI-generated content, and we are certainly not looking at reducing staff to swap them out with artificial intelligence," Vincke summarized.

Lisa Anthony
Lisa Anthony

A seasoned gaming analyst with over a decade of experience in casino industry trends and slot machine mechanics.